Blog
App Store Tips!
There was a thread on the cocos2d forum about success on the app store and I wrote a long post there, and I thought i might as well post it here: Here are some tips that may help… First off from a view of someone who buys stuff off the app store, one of the things that will make me not want to buy the game is bad graphics where someone google their graphics and cut them out…. DO NOT DO THAT! It makes the game look low quality and I can’t stand it… You would be well better off making them yourself or hiring someone,...
read moreReview: Into The Blue
Into The Blue is a fantastic game with stunning graphics, It’s what you would get when line drawing crosses tower defense! The game is packed with 8 different missions and survival and hyper modes. The game is integrated with Openfeint and uses achievements and leader boards. Within the game you, the blues, are trying to defend your territory on a new planet where the pinks are trying to kill you… Each mission is unique , so whether you are fighting them off for a certain amount of time, rescuing transporters, harvesting crystals,...
read moreBecome A Fan On Facebook!
We decided to create a facebook fan page to keep you up to date! Become A Fan!
read moreProject 72 in 72 Hours!
If you haven’t already heard, a group of four guys, Dog Town Studios, Created a new game called Project 72 in 72 hours! The game has awesome music and sound effects, great graphics, and it’s very addicting! In this game you are a rocket ship traveling through space, dodging all sorts of traps and obstacles! Some obstacles just slow you down, but others will kill you! This game was created with Cocos2D-iPhone, a great iPhone game development library, and truly shows what Cocos2d-iPhone is capable of! The game is only $0.99 and I...
read morePong/Breakout Paddle Cocos2D Tutorial
Someone on the cocos2D-iphone forum needed a tutorial for a accelerometer pong/breakout paddle so here you go… 1.First make sure you have cocos2d 0.8.2 for this tutorial and create a new cocos2d iphone app, you can call it anything, I’ll call it PongPaddle 2.Delete the HelloWorldScene files 3.Create a new Objective-C file that subclasses a NSObject and name it PongPaddleScene.m and include the .h file aswell… 4.In PongPaddleAppDelegate.m change the #import “HelloWorldScene.h” to #import...
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